The story behind SightQuests.

Why we gather places worth the detour. And what makes us different from the guidebook.

It started as a sidequest.

I was supposed to be doing something else. Working. Doing the groceries. Following the main storyline, whatever mine was supposed to be. Instead I kept getting distracted by the things next to the things. The wooden church you only notice because you took the wrong road. The bunker no one mentions in the guidebook. The market where the building matters more than what's sold in it.

At some point I realised the distraction was the point. In video games, the side quests are usually better than the main quest. Because that's where the surprising things happen, where the story actually becomes yours. The same is true for places, and for travel, and for walking around the neighbourhood you think you already know.

SightQuests is for people who've figured that out, or who are ready to. We gather the places worth stepping off the main path for. Famous ones, overlooked ones, the one around the corner from where you live. You do the questing. We do the telling.

How we select

How does SightQuests decide what's worth writing about? By leaving out a lot. Every place is chosen. What doesn't earn its place stays off.

What we cover

Architecture

Buildings, explained by why they exist.

Nature

Landscapes with something underneath the view.

Heritage

Places that keep a human story alive.

Culinary

Food only when the place itself is the reason.

Who we are

V

Vincent

A childhood obsession with castles that never really wore off. Prefers the wrong road over the right one.

A

Anni

Information-systems background. Happiest on a hike or counting down to the next trip.